Analysis of the Need for Interactive Learning Media in Developing Learning with a Literacy and STEAM Approach
Abstract
The implementation of learning at the early childhood education level will never be separated from what is called learning media. The learning media used must be able to be a tool to help transfer knowledge from teachers to their students. The use of learning media by teachers must also be accompanied by the teacher's understanding of what knowledge will be transferred with the help of the media. As is well known, currently learning at the early childhood level is directed at learning with a Literacy and STEAM approach. Therefore, the existence of appropriate learning media is needed. This study aims to analyze the need for interactive learning media that can support the implementation of learning activities with a Literacy and STEAM approach. The observation and in-depth interview methods supported by questionnaires are steps to obtain research results. The results of this study indicate that early childhood needs learning media that can accommodate science, technology, engineering, art, and mathematics. However, the pedagogical competence and literacy quality of a teacher are also important factors so that the use of learning media can be maximized. In relation to the results obtained, it is suggested that in the future learning media containing the five STEAM disciplines can be accommodated, so that it is hoped that the implementation of the STEAM approach in learning can run more optimally.


References
Andrian, A., & Desnita, D. (2023). Komparasi Kemampuan Menjawab Pertanyaan Siswa yang Menggunakan Model Pembelajaran NHT dan STAD. ORBITA: Jurnal Hasil Kajian, Inovasi Dan Aplikasi Pendidikan Fisika, 9(1).
Anwariningsih, S. H. (2011). Unsur Estetika Dalam Perancangan Media Pembelajaran Berbasis Karakter Untuk Mata Pelajaran TIK Siswa Sekolah Dasar (SD). Jurnal Gaung Informatika, 4(2).
Ariani, A., & Nurzaelani, M. M. (2024). The Effective Learning Media for Early Childhood in Improving Life Skills at Sekolah Alam Matoa. Educate: Jurnal Teknologi Pendidikan, 9(1). https://doi.org/doi.org/10.32832/educate.v9i1.17034
Arieska, P. K., & Herdiani, N. (2018). Pemilihan Teknik Sampling Berdasarkan Perhitungan Efisiensi Relatif. Jurnal Statistika: Universitas Muhammadiyah Semarang, 6(2). https://doi.org/10.26714/jsunimus.6.2.2018.%25p
Arikunto. (2010). Prosedur Penelitian Suatu Pendekatan Praktik. Rineka Cipta.
Atikah, C., & Biru, L. T. (2024). STEAM-based Learning to Enhance Early Childhood Creativity. International Journal of STEM Education for Sustainability, 4(1), 164–175. https://doi.org/10.53889/ijses.v4i1.303
Donatus, S. K. (2016). Pendekatan Kuantitatif dan Kualitatif dalam Penelitian Ilmu Sosial: Titik Kesamaan dan Perbedaan. Studia Philosophica et Theologica, 16(2).
Farida, H., Putri, S. U., & Muqodas, I. (2023). Penerapan Pembelajaran STEAM Menggunakan Media Berbasis Loose Parts Untuk Meningkatkan Kecerdasan Naturalis Anak. Jurnal Smart PAUD, 6(2). https://doi.org/10.36709/jspaud.v6i2.75
Firmansyah, D. & Dede. (2022). Teknik Pengambilan Sampel Umum dalam Metodologi Penelitian: Literature Review. Jurnal Ilmiah Pendidikan Holistik (JIPH), 1(2), 85–114. https://doi.org/10.55927/jiph.v1i2.937
Handayani, W., Kuswandi, D., Akbar, S., & Arifin, I. (2023). Pembelajaran Berbasis STEAM untuk Perkembangan Kognitif pada Anak. Murhum : Jurnal Pendidikan Anak Usia Dini, 4(2), 770–778. https://doi.org/10.37985/murhum.v4i2.390
Kurnia, R., Mahdum, Azriyenni, & Pernantah, P. S. (2020). Development of Learning Media for Early Childhood Based on the Mechatronics System: Proceedings of the 2nd International Conference Innovation in Education (ICoIE 2020). 2nd International Conference Innovation in Education (ICoIE 2020), Padang, Indonesia. https://doi.org/10.2991/assehr.k.201209.221
Lailan, A. (2023). Urgensi Media Pembelajaran untuk Pendidikan Anak Usia Dini. SENTRI: Jurnal Riset Ilmiah, 2(12), 5027–5034. https://doi.org/10.55681/sentri.v2i12.1887
Paluvi, I., Mulia, I. T., Audina, M., Sari, N., & Dafit, F. (n.d.). Pentingnya Pelaksanaan Gerakan Literasi Bagi Guru dan Siswa di Sekolah Dasar 08 Kampung Rempak. Educativo: Jurnal Pendidikan, 2(1). https://doi.org/10.56248/educativo.v2i1.147
Prastyaningrum, I., Afifah, D. R., & Amumpuni, R. S. (2022). English Fun With Arduino Uno untuk Meningkatkan Kemampuan Bahasa Inggris Anak Usia Dini. Jurnal Education and development Institut Pendidikan Tapanuli Selatan. Jurnal Education and Development, 10(3), 220–222.
Prastyaningrum, I., Kholifah, U., Afifah, D. R., & Afifah, S. N. (2023). Colour Ball Based on Microcontroller as A Educational Games Tools for Early Childhood Learning. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 7(5), 6249–6258. https://doi.org/10.31004/obsesi.v7i5.5279
Pratama, F. Y. D., Prastyaningrum, I., & Hardyanto, D. (2024). Exciting Early Childhood Game with Coloring Ball Based on Arduino Uno. In J. Handhika, M. Lukitasari, S. Ricahyono, & D. A. Nugraha (Eds.), Proceedings of the 4th International Conference on Education and Technology (ICETECH 2023) (Vol. 25, pp. 726–734). Atlantis Press International BV. https://doi.org/10.2991/978-94-6463-554-6_59
Rahman, T., Yufiarti, & Nuraini, Y. (2023). Analysis of the Use of Learning Media in Early Childhood Education. Scientia, 2(2), 146–149. https://doi.org/10.51773/sssh.v2i2.244
Rupnidah, R., & Suryana, D. (2022). Media Pembelajaran Anak Usia Dini. JURNAL PAUD AGAPEDIA, 6(1), 49–58. https://doi.org/10.17509/jpa.v6i1.48199
Salshabella, D. C., Pujiati, P., & Rahmawati, F. (2022). Analisis Kebutuhan Pengembangan Media Pembelajaran Interaktif Dalam Upaya Meningkatkan Kompetensi Akuntansi. Economic Education and Entrepreneurship Journal, 5(1), 35–43. https://doi.org/10.23960/E3J/v5i1.35-43
Sihombing, Y., Haloho, B., & Napitu, U. (2023). Problematika Guru Dalam Pemanfaatan Media Pembelajaran. JUPE : Jurnal Pendidikan Mandala, 8(2), 710. https://doi.org/10.58258/jupe.v8i2.5597
Su, J., Yim, I. H. Y., Wegerif, R., & Wah Chu, S. K. (2024). STEAM in early childhood education: A scoping review. Research in Science & Technological Education, 1–17. https://doi.org/10.1080/02635143.2023.2296445
Sukma, A., Kurnia, R., & Febrialismanto, F. (2020). Pengaruh Media Alphabet Smart terhadap Kemampuan Mengenal Huruf Anak Usia Dini. Aulad : Journal on Early Childhood, 3(1), 29–35. https://doi.org/10.31004/aulad.v3i1.50
Wahyuningsih, S., Nurjanah, N. E., Rasmani, U. E. E., Hafidah, R., Pudyaningtyas, A. R., & Syamsuddin, M. M. (2020). STEAM Learning in Early Childhood Education: A Literature Review. International Journal of Pedagogy and Teacher Education, 4(1), 33. https://doi.org/10.20961/ijpte.v4i1.39855
Copyright (c) 2025 Journal of Instructional and Development Researches

This work is licensed under a Creative Commons Attribution 4.0 International License.

